Historical Rules · Effective 16 January 2016

Section 711: Double-Faced Cards

Read Section 711 continuously, or open any rule on its dedicated page.

Chapter 7 · Additional Rules

Section 711

711. Double-Faced Cards

22 rules

  1. 711.1

    A double-faced card has a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. Each face may have abilities that allow the permanent to “transform,” or turn over to its other face. Tokens and cards with a Magic card back can’t transform. (See rule 701.25, “Transform.”)

    1. 711.1a

      A double-faced card’s front face includes its mana cost. Its back face has no mana cost.

    2. 711.1b

      Each face of a double-faced card has an icon in its upper left corner (for example, a sun or a stylized Planeswalker symbol). These icons have no effect on game play.

    3. 711.1c

      If the back face of a double-faced card is a creature, the front face of that card will have the back face’s power and toughness printed in gray above the power and toughness box. This is reminder text and has no effect on game play.

  2. 711.2

    Players who are allowed to look at a double-faced card may look at both faces.

  3. 711.3

    Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use completely opaque card sleeves or substitute a checklist card. Sanctioned tournaments have additional rules for playing with double-faced cards. See rule 100.6.

    1. 711.3a

      A checklist card has a normal Magic card back. The face of a checklist card is divided into sections. Each section lists the name and mana cost of each double-faced card it could represent and includes a fill-in circle. Before a checklist card can be used, exactly one of the fill-in circles must be marked to denote which double-faced card the checklist card represents.

    2. 711.3b

      If a checklist card is used in a deck, the double-faced card it represents is set aside prior to the beginning of the game (see rule 103.1a) and must remain available throughout the game. A checklist card can’t be included in a deck unless it is representing a double-faced card.

    3. 711.3c

      For all game purposes, the checklist card is considered to be the double-faced card it’s representing.

    4. 711.3d

      If the checklist card is face up in a public zone, it should be set aside and the double-faced card used instead.

  4. 711.4

    Each face of a double-faced card has its own set of characteristics.

    1. 711.4a

      While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.

    2. 711.4b

      While a double-faced permanent’s back face is up, it has only the characteristics of its back face. The back face doesn’t have a mana cost; it has the colors in its color indicator (see rule 202.2e), if any.

  5. 711.5

    Except for determining whether or not a permanent can transform, a spell, ability, effect, or rule that needs information about a double-faced permanent sees only the information given by the face that’s currently up. Example: A Clone enters the battlefield as a copy of Wildblood Pack (the back face of a double-faced card). The Clone will be a copy of the Wildblood Pack. Because the Clone is itself not a double-faced card, it can’t transform. Example: A player casts Cytoshape, causing a Kruin Outlaw (the front face of a double-faced card) to become a copy of Elite Vanguard (a 2/1 Human Soldier creature) until end of turn. The player then casts Moonmist, which reads, in part, “Transform all Humans.” Because the copy of Elite Vanguard is a double-faced card, it will transform. The resulting permanent will have its back face up, but it will still be a copy of Elite Vanguard that turn.

  6. 711.6

    If a double-faced card is cast as a spell, it’s put on the stack with its front face up. See rule 601, “Casting Spells.”

  7. 711.7

    A double-faced card enters the battlefield with its front face up by default. If a spell or ability puts it onto the battlefield “transformed,” it enters the battlefield with its back face up.

  8. 711.8

    If an effect allows a player to cast a double-faced card as a face-down creature spell, or if a double-faced card enters the battlefield face down, it will have the characteristics given to it by the rule or effect that caused it to be face down. That card remains hidden, using either a face-down checklist card or opaque sleeves. See rule 707, “Face-Down Spells and Permanents.”

    1. 711.8a

      While face down, a double-faced permanent can’t transform. If it is turned face up, it will have its front face up.

  9. 711.9

    Double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.

  10. 711.10

    A double-faced card that is exiled face down remains hidden, using either a face-down checklist card or opaque sleeves. See rule 711.3.

  11. 711.11

    When a double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms. Example: An effect gives Village Ironsmith (the front face of a double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang. Ironfang will continue to get +2/+2 until end of turn.

  12. 711.12

    If an effect instructs a player to name a card, the player may name either face of a double-faced card but not both.