Historical Rules · Effective 25 September 2014

Section 610: One-Shot Effects

Read Section 610 continuously, or open any rule on its dedicated page.

Chapter 6 · Spells, Abilities, and Effects

Section 610

610. One-Shot Effects

5 rules

  1. 610.1

    A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.

  2. 610.2

    Some one-shot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability that’s creating the one-shot effect resolves. See rule 603.7.

  3. 610.3

    Some one-shot effects cause an object to change zones “until” a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.

    1. 610.3a

      If the specified event has already occurred when the initial one-shot effect would cause the object to change zones, the object doesn’t move.

    2. 610.3b

      An object returned to the battlefield this way returns under its owner’s control unless otherwise specified.