Historical Rules · Effective 1 February 2012

Section 606: Loyalty Abilities

Read Section 606 continuously, or open any rule on its dedicated page.

Chapter 6 · Spells, Abilities, and Effects

Section 606

606. Loyalty Abilities

5 rules

  1. 606.1

    Some activated abilities are loyalty abilities, which are subject to special rules.

  2. 606.2

    An activated ability with a loyalty symbol in its cost is a loyalty ability. Normally, only planeswalkers have loyalty abilities.

  3. 606.3

    A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn.

  4. 606.4

    The cost to activate a loyalty ability of a permanent is to put on or remove from that permanent a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost.

  5. 606.5

    A loyalty ability with a negative loyalty cost can't be activated unless the permanent has at least that many loyalty counters on it.