Historical Rules · Effective 1 February 2012

Section 113: Emblems

Read Section 113 continuously, or open any rule on its dedicated page.

Chapter 1 · Game Concepts

Section 113

113. Emblems

5 rules

  1. 113.1

    Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.

  2. 113.2

    An effect that creates an emblem is written "[Player] gets an emblem with [ability]." This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.

  3. 113.3

    An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, no color, and no expansion symbol.

  4. 113.4

    Abilities of emblems function in the command zone.

  5. 113.5

    An emblem is neither a card nor a permanent. Emblem isn't a card type.