408.1
The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
Historical Rules · Effective 16 July 2010
Read Section 408 continuously, or open any rule on its dedicated page.
Chapter 4 · Zones
Section 408
3 rules
The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
Emblems may be created in the command zone. See rule 113, "Emblems."
In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."