Historical Rules · Effective 18 June 2010

Section 712: Ending the Turn

Read Section 712 continuously, or open any rule on its dedicated page.

Chapter 7 · Additional Rules

Section 712

712. Ending the Turn

6 rules

  1. 712.1

    One card (Time Stop) ends the turn when it resolves. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, "Resolving Spells and Abilities").

    1. 712.1a

      Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").

    2. 712.1b

      Check state-based actions. No player gets priority, and no triggered abilities are put onto the stack.

    3. 712.1c

      The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.

  2. 712.2

    No player gets priority during this process, so triggered abilities are not put onto the stack. If any triggered abilities have triggered between the spell or ability resolving and the cleanup step ending, those abilities are put onto the stack during the cleanup step, then the active player gets priority and players can cast spells and activate abilities. Then there will be another cleanup step before the turn finally ends. If no triggered abilities have triggered during this process, no player gets priority during the cleanup step. See rule 514, "Cleanup Step."

  3. 712.3

    Even though the turn ends, "at the beginning of the end step" triggered abilities don't trigger because the end step is skipped.