Historical Rules · Effective 1 October 2009

Section 207: Power/Toughness

Read Section 207 continuously, or open any rule on its dedicated page.

Chapter 2 · Parts of a Card

Section 207

207. Power/Toughness

5 rules

  1. 207.1

    A creature card has two numbers separated by a slash printed in its lower right corner. The first number is its power (the amount of damage it deals in combat); the second is its toughness (the amount of damage needed to destroy it). For example, 2/3 means the object has power 2 and toughness 3. Power and toughness can be modified or set to particular values by effects.

  2. 207.2

    Some creature cards have power and/or toughness represented by a * instead of a number.

    1. 207.2a

      The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded "[This creature's] [power or toughness] is equal to . . ." or "[This creature's] power and toughness are each equal to . . ." This ability functions everywhere, even outside the game. If the ability needs to use a number that can't be determined, use 0 instead of that number. Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It says "As Lost Order of Jarkeld enters the battlefield, choose an opponent" and "Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures that opponent controls." While Lost Order of Jarkeld isn't on the battlefield, there won't be a chosen opponent. Its power and toughness will each be equal to 1 plus 0, so it's 1/1.

    2. 207.2b

      The card may have a static ability that creates a replacement effect that sets the creature's power and toughness to one of a number of specific choices as it enters the battlefield or is turned face up. (See rule 614, "Replacement Effects.") Such an ability is worded "As [this creature] enters the battlefield . . . ," "As [this creature] is turned face up . . . ," or "[This creature] enters the battlefield as . . ." and lists two or more specific power and toughness values (and may also list additional characteristics). The characteristics chosen with these effects affect the creature's copiable values; see rule 706.2. While the card isn't on the battlefield, its power and toughness are each considered to be 0.

  3. 207.3

    A noncreature permanent has no power or toughness, even if it's a card with a power and toughness printed on it (such as a Licid that's become an Aura).