Historical Rules · Effective 1 October 2009

Section 104: Winning and Losing

Read Section 104 continuously, or open any rule on its dedicated page.

Chapter 1 · Game Concepts

Section 104

104. Winning and Losing

26 rules

  1. 104.1

    A game ends immediately when a player wins or when the game is a draw.

  2. 104.2

    There are several ways to win the game.

    1. 104.2a

      A player still in the game wins the game if all of that player's opponents have left the game.

    2. 104.2b

      An effect may state that a player wins the game. (In certain multiplayer games, this may not cause the game to end; see rule 104.3h.)

    3. 104.2c

      In a multiplayer game between teams, a team with at least one player still in the game wins the game if all other teams have left the game. Each player on the winning team wins the game, even if one or more of those players had previously lost that game.

  3. 104.3

    There are several ways to lose the game.

    1. 104.3a

      A player can concede the game at any time. A player who concedes leaves the game immediately. He or she loses the game.

    2. 104.3b

      If a player's life total is 0 or less, he or she loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.)

    3. 104.3c

      If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.)

    4. 104.3d

      If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.)

    5. 104.3e

      An effect may state that a player loses the game.

    6. 104.3f

      If a player would both win and lose simultaneously, he or she loses.

    7. 104.3g

      In a multiplayer game between teams, a team loses the game if all players on that team have lost.

    8. 104.3h

      In a multiplayer game using the limited range of influence option, an effect that states that a player wins the game instead causes all of that player's opponents within his or her range of influence to lose the game.

    9. 104.3i

      In an Emperor game, a team loses the game if its emperor loses the game. (See rule 807.)

    10. 104.3j

      In an EDH game, a player that's been dealt 21 or more combat damage by the same general over the course of the game loses the game. (This is a state-based action. See rule 704. Also see rule 903.)

    11. 104.3k

      In a tournament game, a player can be awarded a Game Loss or a Match Loss by a judge. See rule 100.6.

  4. 104.4

    There are several ways to draw the game.

    1. 104.4a

      If all the players remaining in a game lose simultaneously, the game is a draw.

    2. 104.4b

      If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw.

    3. 104.4c

      An effect may state that the game is a draw.

    4. 104.4d

      In a multiplayer game between teams, the game is a draw if all remaining teams lose simultaneously.

    5. 104.4e

      In a multiplayer game using the limited range of influence option, the effect of a spell or ability that states that the game is a draw causes the game to be a draw for that spell or ability's controller and all players within his or her range of influence. Only those players leave the game; the game continues for all other players.

    6. 104.4f

      In a multiplayer game between teams, the game is a draw for a team if the game is a draw for all remaining players on that team.

    7. 104.4g

      In the Emperor variant, the game is a draw for a team if the game is a draw for its emperor. See rule 807.5.

  5. 104.5

    If a player loses the game, he or she leaves the game. If the game is a draw for a player, he or she leaves the game. The multiplayer rules handle what happens when a player leaves the game; see rule 800.4.