Rule evolution

Rule 809.6a

Previously numbered 807.6a.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 1 renumbering

  1. Earliest archived Rules release807.6aDetails
    Each general's range of influence should be the minimum number that allows one general from an opposing team to begin the game within his or her range of influence. Each emperor's range of influence should be the minimum number that allows two generals from opposing teams to begin the game within his or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor. Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.
  2. Renumbered807.6a → 809.6aDetails

    Previously
    8. Multiplayer Rules
    807. Emperor Variant

    Then
    8. Multiplayer Rules
    809. Emperor Variant

    Each general's range of influence should be the minimum number that allows one general from an opposing team to begin the game within his or her range of influence. Each emperor's range of influence should be the minimum number that allows two generals from opposing teams to begin the game within his or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor. Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.
  3. Wording changed809.6aDetails
    Each general's range of influence should be the minimum number that allows one general from an opposing team to begin the game within histheir or her range of influence. Each emperor's range of influence should be the minimum number that allows two generals from opposing teams to begin the game within histheir or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor. Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.

Current in the latest available Rules
Unchanged since 2026-08-07.