Rule evolution
Rule 107.1c
Earliest archived Rules release: 2010-02-01 · 1 wording revision · 0 renumberings
Added107.1cDetails
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
Wording changed107.1cDetails
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero
, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects.In that case, a nonzero number of players and/or objects must be chosen if possible.