Rule evolution

Rule 107.1c

Earliest archived Rules release: 2010-02-01 · 1 wording revision · 0 renumberings

  1. Added107.1cDetails
    If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
  2. Wording changed107.1cDetails
    If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.

Current in the latest available Rules
Unchanged since 2026-08-07.