Rule evolution
Rule 732.1b
Previously numbered 713.1b, 714.1b, 715.1b, 716.1b, 718.1b, 719.1b, 720.1b, 721.1b, 722.1b, 724.1b, 725.1b, 726.1b, 727.1b, 728.1b, 729.1b, 730.1b, 731.1b.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 19 renumberings
Earliest archived Rules release713.1bDetails
Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
713.1b→ 714.1bDetailsPreviously
7. Additional Rules
713. Taking ShortcutsThen
7. Additional Rules
714. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
714.1b→ 715.1bDetailsPreviously
7. Additional Rules
714. Taking ShortcutsThen
7. Additional Rules
715. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
715.1b→ 716.1bDetailsPreviously
7. Additional Rules
715. Taking ShortcutsThen
7. Additional Rules
716. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
716.1b→ 718.1bDetailsPreviously
7. Additional Rules
716. Taking ShortcutsThen
7. Additional Rules
718. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
718.1b→ 719.1bDetailsPreviously
7. Additional Rules
718. Taking ShortcutsThen
7. Additional Rules
719. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
719.1b→ 720.1bDetailsPreviously
7. Additional Rules
719. Taking ShortcutsThen
7. Additional Rules
720. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
720.1b→ 721.1bDetailsPreviously
7. Additional Rules
720. Taking ShortcutsThen
7. Additional Rules
721. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
721.1b→ 722.1bDetailsPreviously
7. Additional Rules
721. Taking ShortcutsThen
7. Additional Rules
722. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
722.1b→ 724.1bDetailsPreviously
7. Additional Rules
722. Taking ShortcutsThen
7. Additional Rules
724. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
724.1b→ 725.1bDetailsPreviously
7. Additional Rules
724. Taking ShortcutsThen
7. Additional Rules
725. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
725.1b→ 726.1bDetailsPreviously
7. Additional Rules
725. Taking ShortcutsThen
7. Additional Rules
726. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
726.1b→ 727.1bDetailsPreviously
7. Additional Rules
726. Taking ShortcutsThen
7. Additional Rules
727. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
727.1b→ 728.1bDetailsPreviously
7. Additional Rules
727. Taking ShortcutsThen
7. Additional Rules
728. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
728.1b→ 727.1bDetailsPreviously
7. Additional Rules
728. Taking ShortcutsThen
7. Additional Rules
727. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
727.1b→ 728.1bDetailsPreviously
7. Additional Rules
727. Taking ShortcutsThen
7. Additional Rules
728. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
728.1b→ 729.1bDetailsPreviously
7. Additional Rules
728. Taking ShortcutsThen
7. Additional Rules
729. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
729.1b→ 730.1bDetailsPreviously
7. Additional Rules
729. Taking ShortcutsThen
7. Additional Rules
730. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
730.1b→ 731.1bDetailsPreviously
7. Additional Rules
730. Taking ShortcutsThen
7. Additional Rules
731. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
Renumbered
731.1b→ 732.1bDetailsPreviously
7. Additional Rules
731. Taking ShortcutsThen
7. Additional Rules
732. Taking ShortcutsOccasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.