Rule evolution

Rule 732.1b

Previously numbered 713.1b, 714.1b, 715.1b, 716.1b, 718.1b, 719.1b, 720.1b, 721.1b, 722.1b, 724.1b, 725.1b, 726.1b, 727.1b, 728.1b, 729.1b, 730.1b, 731.1b.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 19 renumberings

  1. Earliest archived Rules release713.1bDetails
    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  2. Renumbered713.1b → 714.1bDetails

    Previously
    7. Additional Rules
    713. Taking Shortcuts

    Then
    7. Additional Rules
    714. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  3. Renumbered714.1b → 715.1bDetails

    Previously
    7. Additional Rules
    714. Taking Shortcuts

    Then
    7. Additional Rules
    715. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  4. Renumbered715.1b → 716.1bDetails

    Previously
    7. Additional Rules
    715. Taking Shortcuts

    Then
    7. Additional Rules
    716. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  5. Renumbered716.1b → 718.1bDetails

    Previously
    7. Additional Rules
    716. Taking Shortcuts

    Then
    7. Additional Rules
    718. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  6. Renumbered718.1b → 719.1bDetails

    Previously
    7. Additional Rules
    718. Taking Shortcuts

    Then
    7. Additional Rules
    719. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  7. Renumbered719.1b → 720.1bDetails

    Previously
    7. Additional Rules
    719. Taking Shortcuts

    Then
    7. Additional Rules
    720. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  8. Renumbered720.1b → 721.1bDetails

    Previously
    7. Additional Rules
    720. Taking Shortcuts

    Then
    7. Additional Rules
    721. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  9. Renumbered721.1b → 722.1bDetails

    Previously
    7. Additional Rules
    721. Taking Shortcuts

    Then
    7. Additional Rules
    722. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  10. Renumbered722.1b → 724.1bDetails

    Previously
    7. Additional Rules
    722. Taking Shortcuts

    Then
    7. Additional Rules
    724. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  11. Renumbered724.1b → 725.1bDetails

    Previously
    7. Additional Rules
    724. Taking Shortcuts

    Then
    7. Additional Rules
    725. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  12. Renumbered725.1b → 726.1bDetails

    Previously
    7. Additional Rules
    725. Taking Shortcuts

    Then
    7. Additional Rules
    726. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  13. Renumbered726.1b → 727.1bDetails

    Previously
    7. Additional Rules
    726. Taking Shortcuts

    Then
    7. Additional Rules
    727. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  14. Renumbered727.1b → 728.1bDetails

    Previously
    7. Additional Rules
    727. Taking Shortcuts

    Then
    7. Additional Rules
    728. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  15. Renumbered728.1b → 727.1bDetails

    Previously
    7. Additional Rules
    728. Taking Shortcuts

    Then
    7. Additional Rules
    727. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  16. Renumbered727.1b → 728.1bDetails

    Previously
    7. Additional Rules
    727. Taking Shortcuts

    Then
    7. Additional Rules
    728. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  17. Renumbered728.1b → 729.1bDetails

    Previously
    7. Additional Rules
    728. Taking Shortcuts

    Then
    7. Additional Rules
    729. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  18. Renumbered729.1b → 730.1bDetails

    Previously
    7. Additional Rules
    729. Taking Shortcuts

    Then
    7. Additional Rules
    730. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  19. Renumbered730.1b → 731.1bDetails

    Previously
    7. Additional Rules
    730. Taking Shortcuts

    Then
    7. Additional Rules
    731. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
  20. Renumbered731.1b → 732.1bDetails

    Previously
    7. Additional Rules
    731. Taking Shortcuts

    Then
    7. Additional Rules
    732. Taking Shortcuts

    Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.

Current in the latest available Rules
Unchanged since 2026-08-07.