Rule evolution
Rule 724.2
Previously numbered 716.2, 717.2, 719.2, 720.2, 721.2, 722.2, 723.2.
Earliest archived Rules release: 2019-08-23 · 0 wording revisions · 9 renumberings
Added716.2Details
One card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
716.2→ 717.2DetailsPreviously
7. Additional Rules
716. Ending Turns and PhasesThen
7. Additional Rules
717. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
717.2→ 719.2DetailsPreviously
7. Additional Rules
717. Ending Turns and PhasesThen
7. Additional Rules
719. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
719.2→ 720.2DetailsPreviously
7. Additional Rules
719. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
720.2→ 721.2DetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
721.2→ 720.2DetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
720.2→ 721.2DetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
721.2→ 722.2DetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
722. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
722.2→ 723.2DetailsPreviously
7. Additional Rules
722. Ending Turns and PhasesThen
7. Additional Rules
723. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
Renumbered
723.2→ 724.2DetailsPreviously
7. Additional Rules
723. Ending Turns and PhasesThen
7. Additional Rules
724. Ending Turns and PhasesOne card (Mandate of Peace) ends the combat phase. When an effect ends the combat phase, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).