Rule evolution

Rule 703.4f

Previously numbered 703.4d, 703.4e.

Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 2 renumberings

  1. Earliest archived Rules release703.4dDetails
    Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
  2. Renumbered703.4d → 703.4eDetails

    Previously
    7. Additional Rules
    703. Turn-Based Actions

    Then
    7. Additional Rules
    703. Turn-Based Actions

    Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
  3. Wording changed703.4eDetails
    Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent'sopponents don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
  4. Wording changed703.4eDetails
    Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of his or her opponents. Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. That player becomes the defending player. In an Archenemy game, this happens after the archenemy's scheme action. See rule 507.1.See rule 714, "Saga Cards."
  5. Wording changed703.4eDetails
    Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy's scheme action. See rule 714715, "Saga Cards."
  6. Renumbered703.4e → 703.4fDetails

    Previously
    7. Additional Rules
    703. Turn-Based Actions

    Then
    7. Additional Rules
    703. Turn-Based Actions

    Immediately after a player’s precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy’s scheme action. See rule 715, “Saga Cards.”
  7. Wording changed703.4fDetails
    Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy's scheme action. See rule 715714, "Saga Cards."
  8. Wording changed703.4fDetails
    Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control with one or more chapter abilities. In an Archenemy game, this happens after the archenemy's scheme action. See rule 714, "Saga Cards."

Current in the latest available Rules
Unchanged since 2026-08-07.