Rule evolution
Rule 703.4f
Previously numbered 703.4d, 703.4e.
Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 2 renumberings
Earliest archived Rules release703.4dDetails
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
Renumbered
703.4d→ 703.4eDetailsPreviously
7. Additional Rules
703. Turn-Based ActionsThen
7. Additional Rules
703. Turn-Based ActionsImmediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
Wording changed703.4eDetails
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's
opponent'sopponents don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.Wording changed703.4eDetails
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of his or her opponents.Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control.That player becomes the defending player.In an Archenemy game, this happens after the archenemy's scheme action.See rule 507.1.See rule 714, "Saga Cards."Wording changed703.4eDetails
Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy's scheme action. See rule
714715, "Saga Cards."Renumbered
703.4e→ 703.4fDetailsPreviously
7. Additional Rules
703. Turn-Based ActionsThen
7. Additional Rules
703. Turn-Based ActionsImmediately after a player’s precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy’s scheme action. See rule 715, “Saga Cards.”
Wording changed703.4fDetails
Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy's scheme action. See rule
715714, "Saga Cards."Wording changed703.4fDetails
Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control with one or more chapter abilities. In an Archenemy game, this happens after the archenemy's scheme action. See rule 714, "Saga Cards."