Rule evolution
Rule 614.10
Earliest archived Rules release: 2009-10-01 · 8 wording revisions · 0 renumberings
Earliest archived Rules release614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
--any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
--—any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
—-- any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
--any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
--—any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
—-any skip effects will wait until the next occurrence.Wording changed614.10Details
An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped
-—any skip effects will wait until the next occurrence.