Rule evolution

Rule 614.10

Earliest archived Rules release: 2009-10-01 · 8 wording revisions · 0 renumberings

  1. Earliest archived Rules release614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  2. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  3. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped--any skip effects will wait until the next occurrence.
  4. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  5. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  6. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  7. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped -- any skip effects will wait until the next occurrence.
  8. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped-any skip effects will wait until the next occurrence.
  9. Wording changed614.10Details
    An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped-any skip effects will wait until the next occurrence.

Current in the latest available Rules
Unchanged since 2026-08-07.