Rule evolution
Rule 116.2i
Previously numbered 114.2f, 115.2f, 115.2g, 116.2g, 116.2h.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 5 renumberings
Earliest archived Rules release114.2fDetails
In a Planar Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar Magic."
Renumbered
114.2f→ 115.2fDetailsPreviously
1. Game Concepts
114. Special ActionsThen
1. Game Concepts
115. Special ActionsIn a Planar Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar Magic."
Wording changed115.2fDetails
In a
PlanarPlanechaseMagicgame, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar MagicPlanechase."Wording changed115.2fDetails
In a Planechase game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. Note that this number won't be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, "Planechase."
Renumbered
115.2f→ 115.2gDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
115. Special ActionsIn a Planechase game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
Wording changed115.2gDetails
In a Planechase game, rolling the planar die is a special action. A player can take this action any time
hetheyorhaveshe haspriority and the stack is empty during a main phase ofhistheiror herturn. Taking this action costs a player an amount of mana equal to the number of timeshetheyorhaveshe haspreviously taken this action on that turn. Note that this number won't be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, "Planechase."Renumbered
115.2g→ 116.2gDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
Renumbered
116.2g→ 116.2hDetailsPreviously
1. Game Concepts
116. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
Renumbered
116.2h→ 116.2iDetailsPreviously
1. Game Concepts
116. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”