Rule evolution

Rule 116.2i

Previously numbered 114.2f, 115.2f, 115.2g, 116.2g, 116.2h.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 5 renumberings

  1. Earliest archived Rules release114.2fDetails
    In a Planar Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar Magic."
  2. Renumbered114.2f → 115.2fDetails

    Previously
    1. Game Concepts
    114. Special Actions

    Then
    1. Game Concepts
    115. Special Actions

    In a Planar Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar Magic."
  3. Wording changed115.2fDetails
    In a PlanarPlanechase Magic game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. See rule 901, "Planar MagicPlanechase."
  4. Wording changed115.2fDetails
    In a Planechase game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. Note that this number won't be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, "Planechase."
  5. Renumbered115.2f → 115.2gDetails

    Previously
    1. Game Concepts
    115. Special Actions

    Then
    1. Game Concepts
    115. Special Actions

    In a Planechase game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
  6. Wording changed115.2gDetails
    In a Planechase game, rolling the planar die is a special action. A player can take this action any time hethey orhave she has priority and the stack is empty during a main phase of histheir or her turn. Taking this action costs a player an amount of mana equal to the number of times hethey orhave she has previously taken this action on that turn. Note that this number won't be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, "Planechase."
  7. Renumbered115.2g → 116.2gDetails

    Previously
    1. Game Concepts
    115. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    In a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
  8. Renumbered116.2g → 116.2hDetails

    Previously
    1. Game Concepts
    116. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    In a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”
  9. Renumbered116.2h → 116.2iDetails

    Previously
    1. Game Concepts
    116. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    In a Planechase game, rolling the planar die is a special action. A player can take this action any time they have priority and the stack is empty during a main phase of their turn. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, “Planechase.”

Current in the latest available Rules
Unchanged since 2026-08-07.