Rule evolution

Rule 117.3a

Previously numbered 115.3a, 116.3a.

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.3aDetails
    The active player receives priority at the beginning of most steps and phases, after any turn-based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  2. Renumbered115.3a → 116.3aDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    The active player receives priority at the beginning of most steps and phases, after any turn-based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  3. Wording changed116.3aDetails
    The active player receives priority at the beginning of most steps and phases, after any turn- based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  4. Wording changed116.3aDetails
    The active player receives priority at the beginning of most steps and phases, after any turn- based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  5. Wording changed116.3aDetails
    The active player receives priority at the beginning of most steps and phases, after any turn- based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  6. Wording changed116.3aDetails
    The active player receives priority at the beginning of most steps and phases, after any turn- based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don't get priority during the cleanup step (see rule 514.3).
  7. Renumbered116.3a → 117.3aDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    The active player receives priority at the beginning of most steps and phases, after any turn-based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don’t get priority during the cleanup step (see rule 514.3).

Current in the latest available Rules
Unchanged since 2026-08-07.