Rule evolution
Rule 115.9c
Previously numbered 113.7c, 113.8c, 114.8c, 114.9c.
Earliest archived Rules release: 2009-10-01 · 6 wording revisions · 4 renumberings
Earliest archived Rules release113.7cDetails
An object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that became the target of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule 113.7a.
Wording changed & Renumbered
113.7c→ 113.8cDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
113. TargetsAn object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that became the target of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule 113.
7a8a.Wording changed & Renumbered
113.8c→ 114.8cDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that became the target of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule
113114.8a.Wording changed114.8cDetails
An object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that became the target of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule 114.
8a8b.Wording changed & Renumbered
114.8c→ 114.9cDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that became the target of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule 114.
8b9b.Wording changed114.9cDetails
An object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that
becamewerethechosentargetas targets of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule 114.9b.Wording changed & Renumbered
114.9c→ 115.9cDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsAn object that looks for a "[spell or ability] that targets only [something]" checks the number of different objects or players that were chosen as targets of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability's target is checked as described in rule
114115.9b.