Rule evolution

Rule 113.1a

Previously numbered 112.1a.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 1 renumbering

  1. Earliest archived Rules release112.1aDetails
    An ability is a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.")
  2. Wording changed112.1aDetails
    An ability is a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that dogrant soabilities usually use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.")
  3. Wording changed112.1aDetails
    An ability iscan be a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that grant abilities usually use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.")
  4. Renumbered112.1a → 113.1aDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    An ability can be a characteristic an object has that lets it affect the game. An object’s abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that grant abilities usually use the words “has,” “have,” “gains,” or “gain.”) Abilities generate effects. (See rule 609, “Effects.”)

Current in the latest available Rules
Unchanged since 2026-08-07.