Rule evolution

Rule 723.2d

Previously numbered 713.2d, 714.2d, 715.2d, 717.2d, 718.2d, 719.2d, 720.2d, 722.2d.

Earliest archived Rules release: 2010-07-16 · 1 wording revision · 8 renumberings

  1. Added713.2dDetails
    As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  2. Renumbered713.2d → 714.2dDetails

    Previously
    7. Additional Rules
    713. Subgames

    Then
    7. Additional Rules
    714. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  3. Renumbered714.2d → 715.2dDetails

    Previously
    7. Additional Rules
    714. Subgames

    Then
    7. Additional Rules
    715. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  4. Renumbered715.2d → 717.2dDetails

    Previously
    7. Additional Rules
    715. Subgames

    Then
    7. Additional Rules
    717. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  5. Renumbered717.2d → 718.2dDetails

    Previously
    7. Additional Rules
    717. Subgames

    Then
    7. Additional Rules
    718. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  6. Wording changed & Renumbered718.2d → 719.2dDetails

    Previously
    7. Additional Rules
    718. Subgames

    Then
    7. Additional Rules
    719. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves histheir or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  7. Renumbered719.2d → 720.2dDetails

    Previously
    7. Additional Rules
    719. Subgames

    Then
    7. Additional Rules
    720. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  8. Renumbered720.2d → 722.2dDetails

    Previously
    7. Additional Rules
    720. Subgames

    Then
    7. Additional Rules
    722. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  9. Renumbered722.2d → 723.2dDetails

    Previously
    7. Additional Rules
    722. Subgames

    Then
    7. Additional Rules
    723. Subgames

    As a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
  10. Removed723.2dDetails
    As a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)

Not present in the latest available Rules