Rule evolution
Rule 723.2d
Previously numbered 713.2d, 714.2d, 715.2d, 717.2d, 718.2d, 719.2d, 720.2d, 722.2d.
Earliest archived Rules release: 2010-07-16 · 1 wording revision · 8 renumberings
Added713.2dDetails
As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
713.2d→ 714.2dDetailsPreviously
7. Additional Rules
713. SubgamesThen
7. Additional Rules
714. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
714.2d→ 715.2dDetailsPreviously
7. Additional Rules
714. SubgamesThen
7. Additional Rules
715. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
715.2d→ 717.2dDetailsPreviously
7. Additional Rules
715. SubgamesThen
7. Additional Rules
717. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
717.2d→ 718.2dDetailsPreviously
7. Additional Rules
717. SubgamesThen
7. Additional Rules
718. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Wording changed & Renumbered
718.2d→ 719.2dDetailsPreviously
7. Additional Rules
718. SubgamesThen
7. Additional Rules
719. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves
histheiror herscheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)Renumbered
719.2d→ 720.2dDetailsPreviously
7. Additional Rules
719. SubgamesThen
7. Additional Rules
720. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
720.2d→ 722.2dDetailsPreviously
7. Additional Rules
720. SubgamesThen
7. Additional Rules
722. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Renumbered
722.2d→ 723.2dDetailsPreviously
7. Additional Rules
722. SubgamesThen
7. Additional Rules
723. SubgamesAs a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
Removed723.2dDetails
As a subgame of an Archenemy game starts, the archenemy moves their scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)