Rule evolution
Rule 115.7c
Previously numbered 113.6b, 114.6b, 114.6c, 114.7c.
Earliest archived Rules release: 2010-02-01 · 3 wording revisions · 4 renumberings
Added113.6bDetails
If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 113.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
Wording changed & Renumbered
113.6b→ 114.6bDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsIf an effect allows a player to "change any targets" of a spell or ability, the process described in rule
113114.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).Renumbered
114.6b→ 114.6cDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsIf an effect allows a player to "change any targets" of a spell or ability, the process described in rule 114.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
Wording changed & Renumbered
114.6c→ 114.7cDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsIf an effect allows a player to "change any targets" of a spell or ability, the process described in rule 114.
6a7a is followed, except that any number of those targets may be changed (rather than all of them or none of them).Wording changed & Renumbered
114.7c→ 115.7cDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsIf an effect allows a player to "change any targets" of a spell or ability, the process described in rule
114115.7a is followed, except that any number of those targets may be changed (rather than all of them or none of them).