Rule evolution

Rule 115.7c

Previously numbered 113.6b, 114.6b, 114.6c, 114.7c.

Earliest archived Rules release: 2010-02-01 · 3 wording revisions · 4 renumberings

  1. Added113.6bDetails
    If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 113.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
  2. Wording changed & Renumbered113.6b → 114.6bDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    114. Targets

    If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 113114.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
  3. Renumbered114.6b → 114.6cDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 114.6a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
  4. Wording changed & Renumbered114.6c → 114.7cDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 114.6a7a is followed, except that any number of those targets may be changed (rather than all of them or none of them).
  5. Wording changed & Renumbered114.7c → 115.7cDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    115. Targets

    If an effect allows a player to "change any targets" of a spell or ability, the process described in rule 114115.7a is followed, except that any number of those targets may be changed (rather than all of them or none of them).

Current in the latest available Rules
Unchanged since 2026-08-07.