Rule evolution

Rule 505.6

Previously numbered 505.3, 505.4, 505.5.

Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 3 renumberings

  1. Earliest archived Rules release505.3Details
    First, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
  2. Wording changed & Renumbered505.3 → 505.4Details

    Previously
    5. Turn Structure
    505. Main Phase

    Then
    5. Turn Structure
    505. Main Phase

    FirstSecond, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
  3. Wording changed505.4Details
    Second, any abilities that trigger at the beginning of the main phase go on the stack. Second, the active player gets priority. (See rule 603, "Handling Triggered Abilities.")(See rule 116, "Timing and Priority.")
  4. Wording changed & Renumbered505.4 → 505.5Details

    Previously
    5. Turn Structure
    505. Main Phase

    Then
    5. Turn Structure
    505. Main Phase

    SecondThird, the active player gets priority. (See rule 116, "Timing and Priority.")
  5. Wording changed505.5Details
    Third, the active player gets priority. (See rule 116117, "Timing and Priority.")
  6. Wording changed & Renumbered505.5 → 505.6Details

    Previously
    5. Turn Structure
    505. Main Phase

    Then
    5. Turn Structure
    505. Main Phase

    ThirdFourth, the active player gets priority. (See rule 117, "Timing and Priority.")

Current in the latest available Rules
Unchanged since 2026-08-07.