Rule evolution
Rule 505.6
Previously numbered 505.3, 505.4, 505.5.
Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 3 renumberings
Earliest archived Rules release505.3Details
First, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
Wording changed & Renumbered
505.3→ 505.4DetailsPreviously
5. Turn Structure
505. Main PhaseThen
5. Turn Structure
505. Main PhaseFirstSecond, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")Wording changed505.4Details
Second, any abilities that trigger at the beginning of the main phase go on the stack.Second, the active player gets priority.(See rule 603, "Handling Triggered Abilities.")(See rule 116, "Timing and Priority.")Wording changed & Renumbered
505.4→ 505.5DetailsPreviously
5. Turn Structure
505. Main PhaseThen
5. Turn Structure
505. Main PhaseSecondThird, the active player gets priority. (See rule 116, "Timing and Priority.")Wording changed505.5Details
Third, the active player gets priority. (See rule
116117, "Timing and Priority.")Wording changed & Renumbered
505.5→ 505.6DetailsPreviously
5. Turn Structure
505. Main PhaseThen
5. Turn Structure
505. Main PhaseThirdFourth, the active player gets priority. (See rule 117, "Timing and Priority.")