Rule evolution

Rule 702.102a

Previously numbered 702.100a, 702.101a.

Earliest archived Rules release: 2013-05-01 · 3 wording revisions · 2 renumberings

  1. Added702.100aDetails
    Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
  2. Renumbered702.100a → 702.101aDetails

    Previously
    7. Additional Rules
    702. Keyword Abilities

    Then
    7. Additional Rules
    702. Keyword Abilities

    Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
  3. Wording changed702.101aDetails
    Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
  4. Wording changed702.101aDetails
    Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from histheir or her hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
  5. Renumbered702.101a → 702.102aDetails

    Previously
    7. Additional Rules
    702. Keyword Abilities

    Then
    7. Additional Rules
    702. Keyword Abilities

    Fuse is a static ability found on some split cards (see rule 708, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
  6. Wording changed702.102aDetails
    Fuse is a static ability found on some split cards (see rule 708709, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.

Current in the latest available Rules
Unchanged since 2026-08-07.