Rule evolution
Rule 702.102a
Previously numbered 702.100a, 702.101a.
Earliest archived Rules release: 2013-05-01 · 3 wording revisions · 2 renumberings
Added702.100aDetails
Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
Renumbered
702.100a→ 702.101aDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesFuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
Wording changed702.101aDetails
Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from his or her hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
Wording changed702.101aDetails
Fuse is a static ability found on some split cards (see rule 708, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from
histheiror herhand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.Renumbered
702.101a→ 702.102aDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesFuse is a static ability found on some split cards (see rule 708, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
Wording changed702.102aDetails
Fuse is a static ability found on some split cards (see rule
708709, "Split Cards") that applies while the card with fuse is in a player's hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.