Rule evolution
Rule 807.4c
Previously numbered 808.4c.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 1 renumbering
Earliest archived Rules release808.4cDetails
When a player ends his or her turn, that player passes the turn marker to the player on his or her left. A player can't receive a turn marker if any player in the three seats to his or her left has a turn marker. If this is the case, wait until the player four seats to his or her left takes the other turn marker.
Renumbered
808.4c→ 807.4cDetailsPreviously
8. Multiplayer Rules
808. Grand Melee VariantThen
8. Multiplayer Rules
807. Grand Melee VariantWhen a player ends his or her turn, that player passes the turn marker to the player on his or her left. A player can't receive a turn marker if any player in the three seats to his or her left has a turn marker. If this is the case, wait until the player four seats to his or her left takes the other turn marker.
Wording changed807.4cDetails
WhenAfter a player ends his or her turn, that player passes the turn marker to the player on his or her left.AIf a playercan'twithreceivea turn markerifleavesanytheplayergameinduringthehisthreeorseatsher turn, the player to his or her lefthastakesathe turn marker after that turn ends.If this is the case, wait until the player four seats to his or her left takes the other turn marker.If a player with a turn marker leaves the game before his or her turn begins, the player to his or her left takes the turn marker immediately.Wording changed807.4cDetails
After a player ends
histheiror herturn, that player passes the turn marker to the player onhistheiror herleft. If a player with a turn marker leaves the game duringhistheiror herturn, the player tohistheiror herleft takes the turn marker after that turn ends. If a player with a turn marker leaves the game beforehistheiror herturn begins, the player tohistheiror herleft takes the turn marker immediately.