Rule evolution

Rule 502.2

Earliest archived Rules release: 2009-10-01 · 12 wording revisions · 0 renumberings

  1. Earliest archived Rules release502.2Details
    Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
  2. Wording changed502.2Details
    Second, the active player determines which permanents hethey orcontrol she controls will untap. Then hethey oruntap she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
  3. Wording changed502.2Details
    Second, the active player determines which permanents they control will untap. Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. Then they untap them all simultaneously. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. This turn-based action doesn't use the stack. If it's neither day nor night, this check doesn't happen and it remains neither.Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
  4. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 724, "Day and Night."
  5. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 724725, "Day and Night."
  6. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 725726, "Day and Night."
  7. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 726727, "Day and Night."
  8. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 727726, "Day and Night."
  9. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 726727, "Day and Night."
  10. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 727728, "Day and Night."
  11. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 728729, "Day and Night."
  12. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 729730, "Day and Night."
  13. Wording changed502.2Details
    Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 730731, "Day and Night."

Current in the latest available Rules
Unchanged since 2026-08-07.