Rule evolution
Rule 502.2
Earliest archived Rules release: 2009-10-01 · 12 wording revisions · 0 renumberings
Earliest archived Rules release502.2Details
Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
Wording changed502.2Details
Second, the active player determines which permanents
hetheyorcontrolshe controlswill untap. Thenhetheyoruntapshe untapsthem all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.Wording changed502.2Details
Second, the active player determines which permanents they control will untap.Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night.Then they untap them all simultaneously.If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day.This turn-based action doesn't use the stack.If it's neither day nor night, this check doesn't happen and it remains neither.Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule 724, "Day and Night."
Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
724725, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
725726, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
726727, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
727726, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
726727, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
727728, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
728729, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
729730, "Day and Night."Wording changed502.2Details
Second, if it's day and the previous turn's active player didn't cast any spells during that turn, it becomes night. If it's night and the previous turn's active player cast two or more spells during that turn, it becomes day. If it's neither day nor night, this check doesn't happen and it remains neither. This turn-based action doesn't use the stack. See rule
730731, "Day and Night."