Rule evolution

Rule 903.12h

Previously numbered 903.11g, 903.11h.

Earliest archived Rules release: 2018-07-13 · 1 wording revision · 2 renumberings

  1. Added903.11gDetails
    Brawl games do not use the state-based action described in rule 704.5v, which causes a player to lose the game if they’ve been dealt 21 or more combat damage by a commander.
  2. Renumbered903.11g → 903.11hDetails

    Previously
    9. Casual Variants
    903. Commander

    Then
    9. Casual Variants
    903. Commander

    Brawl games do not use the state-based action described in rule 704.5v, which causes a player to lose the game if they've been dealt 21 or more combat damage by a commander.
  3. Renumbered903.11h → 903.12hDetails

    Previously
    9. Casual Variants
    903. Commander

    Then
    9. Casual Variants
    903. Commander

    Brawl games do not use the state-based action described in rule 704.5v, which causes a player to lose the game if they’ve been dealt 21 or more combat damage by a commander.
  4. Wording changed903.12hDetails
    Brawl games do not use the state-based action described in rule 704.5v6c, which causes a player to lose the game if they've been dealt 21 or more combat damage by a commander.

Current in the latest available Rules
Unchanged since 2026-08-07.