Rule evolution

Rule 117.5

Previously numbered 115.5, 116.5.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.5Details
    Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
  2. Renumbered115.5 → 116.5Details

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
  3. Renumbered116.5 → 117.5Details

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.

Current in the latest available Rules
Unchanged since 2026-08-07.