Rule evolution
Rule 715.3d
Previously numbered 716.3d.
Earliest archived Rules release: 2019-10-04 · 1 wording revision · 2 renumberings
Added715.3dDetails
Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
Renumbered
715.3d→ 716.3dDetailsPreviously
7. Additional Rules
715. Adventurer CardsThen
7. Additional Rules
716. Adventurer CardsInstead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
Renumbered
716.3d→ 715.3dDetailsPreviously
7. Additional Rules
716. Adventurer CardsThen
7. Additional Rules
715. Adventurer CardsInstead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
Wording changed715.3dDetails
Instead of putting a spell that was cast as an Adventure into its owner's graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may
castplay it. It can't be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.