Rule evolution

Rule 715.3d

Previously numbered 716.3d.

Earliest archived Rules release: 2019-10-04 · 1 wording revision · 2 renumberings

  1. Added715.3dDetails
    Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
  2. Renumbered715.3d → 716.3dDetails

    Previously
    7. Additional Rules
    715. Adventurer Cards

    Then
    7. Additional Rules
    716. Adventurer Cards

    Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
  3. Renumbered716.3d → 715.3dDetails

    Previously
    7. Additional Rules
    716. Adventurer Cards

    Then
    7. Additional Rules
    715. Adventurer Cards

    Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may cast it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.
  4. Wording changed715.3dDetails
    Instead of putting a spell that was cast as an Adventure into its owner's graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may castplay it. It can't be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.

Current in the latest available Rules
Unchanged since 2026-08-07.