Rule evolution
Rule 810.9c
Previously numbered 806.9c, 806.10c.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release806.9cDetails
If an effect would set a single player's life total to a number, that player's individual life total becomes that number. The team's life total is adjusted by the amount of life that player gained or lost. Example: In a Two-Headed Giant game, a player on a team that has 25 life casts a spell that reads, "Your life total becomes 20." That player's life total is considered to be 13 for the purpose of the spell, so it becomes 20 and the team's life total becomes 32 (25 + (20 - 13)).
Renumbered
806.9c→ 806.10cDetailsPreviously
8. Multiplayer Rules
806. Two-Headed Giant VariantThen
8. Multiplayer Rules
806. Two-Headed Giant VariantIf an effect would set a single player's life total to a number, that player's individual life total becomes that number. The team's life total is adjusted by the amount of life that player gained or lost. Example: In a Two-Headed Giant game, a player on a team that has 25 life casts a spell that reads, "Your life total becomes 20." That player's life total is considered to be 13 for the purpose of the spell, so it becomes 20 and the team's life total becomes 32 (25 + (20 - 13)).
Wording changed806.10cDetails
If an effect
wouldsetsseta single player's life total to a specific number,thatthe player'sindividualgains or loses the necessary amount of lifetotaltobecomesendthatupnumberwith the new total. The team's life total is adjusted by the amount of life that player gained or lost. Example: In a Two-Headed Giant game, a player on a team that has 25 lifecastsisatargetedspellby an ability that reads, "YourTarget player's life total becomes2010."That player's life total is considered to be 13 for the purpose of the spell, so it becomes 20 and the team's life total becomes 32 (25 + (20 - 13)).That player's life total is considered to be 25, so that player loses 15 life. The team winds up at 10 life.Renumbered
806.10c→ 810.9cDetailsPreviously
8. Multiplayer Rules
806. Two-Headed Giant VariantThen
8. Multiplayer Rules
810. Two-Headed Giant VariantIf an effect sets a single player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. The team's life total is adjusted by the amount of life that player gained or lost. Example: In a Two-Headed Giant game, a player on a team that has 25 life is targeted by an ability that reads, "Target player's life total becomes 10." That player's life total is considered to be 25, so that player loses 15 life. The team winds up at 10 life.