Rule evolution

Rule 117.2c

Previously numbered 115.2c, 116.2c.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.2cDetails
    Turn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule 115.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."
  2. Wording changed & Renumbered115.2c → 116.2cDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    Turn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule 115116.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."
  3. Wording changed & Renumbered116.2c → 117.2cDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    Turn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule 116117.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."

Current in the latest available Rules
Unchanged since 2026-08-07.