Rule evolution
Rule 117.2c
Previously numbered 115.2c, 116.2c.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release115.2cDetails
Turn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule 115.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."
Wording changed & Renumbered
115.2c→ 116.2cDetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityTurn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule
115116.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."Wording changed & Renumbered
116.2c→ 117.2cDetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityTurn-based actions happen automatically when certain steps or phases begin. They're dealt with before a player would receive priority. See rule
116117.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, "Turn-Based Actions."