Rule evolution

Rule 117.2e

Previously numbered 115.2e, 116.2e.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.2eDetails
    Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, "Resolving Spells and Abilities."
  2. Renumbered115.2e → 116.2eDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, "Resolving Spells and Abilities."
  3. Renumbered116.2e → 117.2eDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, “Resolving Spells and Abilities.”

Current in the latest available Rules
Unchanged since 2026-08-07.