Rule evolution
Rule 730.3d
Previously numbered 721.3d, 723.3d, 724.3d, 725.3d, 726.3d, 727.3d, 728.3d, 729.3d.
Earliest archived Rules release: 2020-04-17 · 2 wording revisions · 10 renumberings
Added721.3dDetails
If multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to one of the objects affects all of the objects. If the merged permanent is a commander, it may be exempt from this rule; see rule 903.9a.
Wording changed721.3dDetails
If multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to
onetheofobjecttheappliesobjectsitaffectsto all components of theobjectsobject. If the merged permanent is a commander, it may be exempt from this rule; see rule 903.9a.Renumbered
721.3d→ 723.3dDetailsPreviously
7. Additional Rules
721. Merging with PermanentsThen
7. Additional Rules
723. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rule 903.9a.
Renumbered
723.3d→ 724.3dDetailsPreviously
7. Additional Rules
723. Merging with PermanentsThen
7. Additional Rules
724. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rule 903.9a.
Wording changed & Renumbered
724.3d→ 725.3dDetailsPreviously
7. Additional Rules
724. Merging with PermanentsThen
7. Additional Rules
725. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see
rulerules 903.9a9b–c.Renumbered
725.3d→ 726.3dDetailsPreviously
7. Additional Rules
725. Merging with PermanentsThen
7. Additional Rules
726. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
726.3d→ 725.3dDetailsPreviously
7. Additional Rules
726. Merging with PermanentsThen
7. Additional Rules
725. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
725.3d→ 726.3dDetailsPreviously
7. Additional Rules
725. Merging with PermanentsThen
7. Additional Rules
726. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
726.3d→ 727.3dDetailsPreviously
7. Additional Rules
726. Merging with PermanentsThen
7. Additional Rules
727. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
727.3d→ 728.3dDetailsPreviously
7. Additional Rules
727. Merging with PermanentsThen
7. Additional Rules
728. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
728.3d→ 729.3dDetailsPreviously
7. Additional Rules
728. Merging with PermanentsThen
7. Additional Rules
729. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.
Renumbered
729.3d→ 730.3dDetailsPreviously
7. Additional Rules
729. Merging with PermanentsThen
7. Additional Rules
730. Merging with PermanentsIf multiple replacement effects could be applied to the event of a merged permanent leaving the battlefield or being put into the new zone, applying one of those replacement effects to the object applies it to all components of the object. If the merged permanent is a commander, it may be exempt from this rule; see rules 903.9b–c.