Rule evolution
Rule 113.9
Previously numbered 112.9.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 1 renumbering
Earliest archived Rules release112.9Details
Activated and triggered abilities on the stack aren't spells, and therefore can't be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities, as well as by the rules (for example, an ability with one or more targets is countered if all its targets become illegal). Static abilities don't use the stack and thus can't be countered at all.
Wording changed112.9Details
Activated and triggered abilities on the stack aren't spells, and therefore can't be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities
, as well as by the rules (for example, an ability with one or more targets is countered if all its targets become illegal). Static abilities don't use the stack and thus can't be countered at all.Renumbered
112.9→ 113.9DetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesActivated and triggered abilities on the stack aren’t spells, and therefore can’t be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities. Static abilities don’t use the stack and thus can’t be countered at all.