Rule evolution
Rule 117.1d
Previously numbered 115.1d, 116.1d.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release115.1dDetails
A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).
Renumbered
115.1d→ 116.1dDetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityA player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).
Wording changed116.1dDetails
A player may activate a mana ability whenever
hetheyorhaveshe haspriority, wheneverhetheyorhaveshe iscasting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).Wording changed116.1dDetails
A player may activate a mana ability whenever they have priority, whenever they
haveare casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).Renumbered
116.1d→ 117.1dDetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityA player may activate a mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).