Rule evolution

Rule 116.1

Previously numbered 114.1, 115.1.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release114.1Details
    Special actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
  2. Renumbered114.1 → 115.1Details

    Previously
    1. Game Concepts
    114. Special Actions

    Then
    1. Game Concepts
    115. Special Actions

    Special actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
  3. Wording changed115.1Details
    Special actions are actions a player may take when hethey orhave she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
  4. Renumbered115.1 → 116.1Details

    Previously
    1. Game Concepts
    115. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    Special actions are actions a player may take when they have priority that don’t use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, “Turn-Based Actions,” and rule 704, “State-Based Actions.”)

Current in the latest available Rules
Unchanged since 2026-08-07.