Rule evolution
Rule 116.1
Previously numbered 114.1, 115.1.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release114.1Details
Special actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
Renumbered
114.1→ 115.1DetailsPreviously
1. Game Concepts
114. Special ActionsThen
1. Game Concepts
115. Special ActionsSpecial actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
Wording changed115.1Details
Special actions are actions a player may take when
hetheyorhaveshe haspriority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")Renumbered
115.1→ 116.1DetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
116. Special ActionsSpecial actions are actions a player may take when they have priority that don’t use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, “Turn-Based Actions,” and rule 704, “State-Based Actions.”)