Rule evolution
Rule 601.2e
Earliest archived Rules release: 2015-07-17 · 19 wording revisions · 0 renumberings
Added601.2eDetails
Based on the previous announcements, the game checks to see if the proposed spell can legally be cast based on applicable timing rules (including ones based on the card’s type) and other effects that may allow a spell to be cast or prohibit a spell from being cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 717, “Handling Illegal Actions”).
Wording changed601.2eDetails
Based on the previous announcements, the game checks to see if the proposed spell can legally be cast based on applicable timing rules (including ones based on the card's type) and other effects that may allow a spell to be cast or prohibit a spell from being cast.The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 717, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
717719, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
719720, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
720721, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
721722, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
722723, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
723725, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
725726, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if
theproposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 726, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
726727, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 727, "Handling Illegal Actions").
Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
727728, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
728729, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
729728, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
728729, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
729730, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
730731, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
731732, "Handling Illegal Actions").Wording changed601.2eDetails
The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule
732733, "Handling Illegal Actions").