Rule evolution

Rule 601.2e

Earliest archived Rules release: 2015-07-17 · 19 wording revisions · 0 renumberings

  1. Added601.2eDetails
    Based on the previous announcements, the game checks to see if the proposed spell can legally be cast based on applicable timing rules (including ones based on the card’s type) and other effects that may allow a spell to be cast or prohibit a spell from being cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 717, “Handling Illegal Actions”).
  2. Wording changed601.2eDetails
    Based on the previous announcements, the game checks to see if the proposed spell can legally be cast based on applicable timing rules (including ones based on the card's type) and other effects that may allow a spell to be cast or prohibit a spell from being cast. The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 717, "Handling Illegal Actions").
  3. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 717719, "Handling Illegal Actions").
  4. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 719720, "Handling Illegal Actions").
  5. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 720721, "Handling Illegal Actions").
  6. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 721722, "Handling Illegal Actions").
  7. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 722723, "Handling Illegal Actions").
  8. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 723725, "Handling Illegal Actions").
  9. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 725726, "Handling Illegal Actions").
  10. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 726, "Handling Illegal Actions").
  11. Wording changed601.2eDetails
    The game checks to see if proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 726727, "Handling Illegal Actions").
  12. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 727, "Handling Illegal Actions").
  13. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 727728, "Handling Illegal Actions").
  14. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 728729, "Handling Illegal Actions").
  15. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 729728, "Handling Illegal Actions").
  16. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 728729, "Handling Illegal Actions").
  17. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 729730, "Handling Illegal Actions").
  18. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 730731, "Handling Illegal Actions").
  19. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 731732, "Handling Illegal Actions").
  20. Wording changed601.2eDetails
    The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 732733, "Handling Illegal Actions").

Current in the latest available Rules
Unchanged since 2026-08-07.