Rule evolution

Rule 115.8

Previously numbered 113.7, 114.7, 114.8.

Earliest archived Rules release: 2010-02-01 · 0 wording revisions · 3 renumberings

  1. Added113.7Details
    Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn't allow that player to change its mode. (See rule 700.2.)
  2. Renumbered113.7 → 114.7Details

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    114. Targets

    Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn't allow that player to change its mode. (See rule 700.2.)
  3. Renumbered114.7 → 114.8Details

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn’t allow that player to change its mode. (See rule 700.2.)
  4. Renumbered114.8 → 115.8Details

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    115. Targets

    Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn’t allow that player to change its mode. (See rule 700.2.)

Current in the latest available Rules
Unchanged since 2026-08-07.