Rule evolution
Rule 115.8
Previously numbered 113.7, 114.7, 114.8.
Earliest archived Rules release: 2010-02-01 · 0 wording revisions · 3 renumberings
Added113.7Details
Modal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn't allow that player to change its mode. (See rule 700.2.)
Renumbered
113.7→ 114.7DetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsModal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn't allow that player to change its mode. (See rule 700.2.)
Renumbered
114.7→ 114.8DetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsModal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn’t allow that player to change its mode. (See rule 700.2.)
Renumbered
114.8→ 115.8DetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsModal spells and abilities may have different targeting requirements for each mode. An effect that allows a player to change the target(s) of a modal spell or ability, or to choose new targets for a modal spell or ability, doesn’t allow that player to change its mode. (See rule 700.2.)