Rule evolution

Rule 117.1a

Previously numbered 115.1a, 116.1a.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release115.1aDetails
    A player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.
  2. Renumbered115.1a → 116.1aDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    A player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.
  3. Wording changed116.1aDetails
    A player may cast an instant spell any time hethey orhave she has priority. A player may cast a noninstant spell during histheir or her main phase any time hethey orhave she has priority and the stack is empty.
  4. Renumbered116.1a → 117.1aDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    A player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty.

Current in the latest available Rules
Unchanged since 2026-08-07.