Rule evolution
Rule 117.1a
Previously numbered 115.1a, 116.1a.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release115.1aDetails
A player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.
Renumbered
115.1a→ 116.1aDetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityA player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.
Wording changed116.1aDetails
A player may cast an instant spell any time
hetheyorhaveshe haspriority. A player may cast a noninstant spell duringhistheiror hermain phase any timehetheyorhaveshe haspriority and the stack is empty.Renumbered
116.1a→ 117.1aDetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityA player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty.