Rule evolution
Rule 508.5a
Previously numbered 508.4a.
Earliest archived Rules release: 2010-06-18 · 0 wording revisions · 2 renumberings
Added508.5aDetails
In a multiplayer game, any rule, object, or effect that refers to a "defending player" refers to one specific defending player, not to all of the defending players. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.
Renumbered
508.5a→ 508.4aDetailsPreviously
5. Turn Structure
508. Declare Attackers StepThen
5. Turn Structure
508. Declare Attackers StepIn a multiplayer game, any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.
Renumbered
508.4a→ 508.5aDetailsPreviously
5. Turn Structure
508. Declare Attackers StepThen
5. Turn Structure
508. Declare Attackers StepIn a multiplayer game, any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.