Rule evolution

Rule 118.3

Previously numbered 116.3, 117.3.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release116.3Details
    A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 202, "Mana Cost and Color," and rule 602, "Activating Activated Abilities."
  2. Renumbered116.3 → 117.3Details

    Previously
    1. Game Concepts
    116. Costs

    Then
    1. Game Concepts
    117. Costs

    A player can't pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 202, "Mana Cost and Color," and rule 602, "Activating Activated Abilities."
  3. Wording changed117.3Details
    A player can't pay a cost unlesswithout hehaving or she has the necessary resources to pay it fully. For example, a player with only 1 life can't pay a cost of 2 life, and a permanent that's already tapped can't be tapped to pay a cost. See rule 202, "Mana Cost and Color," and rule 602, "Activating Activated Abilities."
  4. Renumbered117.3 → 118.3Details

    Previously
    1. Game Concepts
    117. Costs

    Then
    1. Game Concepts
    118. Costs

    A player can’t pay a cost without having the necessary resources to pay it fully. For example, a player with only 1 life can’t pay a cost of 2 life, and a permanent that’s already tapped can’t be tapped to pay a cost. See rule 202, “Mana Cost and Color,” and rule 602, “Activating Activated Abilities.”

Current in the latest available Rules
Unchanged since 2026-08-07.