Rule evolution
Rule 701.35a
Previously numbered 701.26a, 701.27a, 701.28a, 701.29a.
Earliest archived Rules release: 2012-10-01 · 0 wording revisions · 4 renumberings
Added701.26aDetails
Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can't attack or block and its activated abilities can't be activated.
Renumbered
701.26a→ 701.27aDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsCertain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.
Renumbered
701.27a→ 701.28aDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsCertain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.
Renumbered
701.28a→ 701.29aDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsCertain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.
Renumbered
701.29a→ 701.35aDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsCertain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated.