Rule evolution

Rule 301.5b

Previously numbered 301.7a.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering

  1. Earliest archived Rules release301.7aDetails
    An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability moves the Equipment onto a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. The creature to which the Equipment is to be moved must be able to be equipped by it. If it can't, the Equipment doesn't move.
  2. Wording changed & Renumbered301.7a → 301.5bDetails

    Previously
    3. Card Types
    301. Artifacts

    Then
    3. Card Types
    301. Artifacts

    An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability movesattaches the Equipment ontoto a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. The creature to which the Equipment is to be movedattached must be able to be equipped by it. If it can't, the Equipment doesn'tremains moveon the battlefield unattached.
  3. Wording changed301.5bDetails
    An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. The creature to which the Equipment is to be attached must be able to be equipped by it. Spells and other abilities may also attach an Equipment to a creature. If it can't, the Equipment remains on the battlefield unattached.If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.
  4. Wording changed301.5bDetails
    An Equipment is cast and enters the battlefield just like any other artifact. Equipment spells are cast like other artifact spells. Equipment enter the battlefield like other artifacts. AnThey Equipment doesndon't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.

Current in the latest available Rules
Unchanged since 2026-08-07.