Rule evolution
Rule 301.5b
Previously numbered 301.7a.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering
Earliest archived Rules release301.7aDetails
An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability moves the Equipment onto a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. The creature to which the Equipment is to be moved must be able to be equipped by it. If it can't, the Equipment doesn't move.
Wording changed & Renumbered
301.7a→ 301.5bDetailsPreviously
3. Card Types
301. ArtifactsThen
3. Card Types
301. ArtifactsAn Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability
movesattaches the Equipmentontoto a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. The creature to which the Equipment is to bemovedattached must be able to be equipped by it. If it can't, the Equipmentdoesn'tremainsmoveon the battlefield unattached.Wording changed301.5bDetails
An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves.
The creature to which the Equipment is to be attached must be able to be equipped by it.Spells and other abilities may also attach an Equipment to a creature.If it can't, the Equipment remains on the battlefield unattached.If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.Wording changed301.5bDetails
An Equipment is cast and enters the battlefield just like any other artifact.Equipment spells are cast like other artifact spells. Equipment enter the battlefield like other artifacts.AnTheyEquipment doesndon't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.