Rule evolution
Rule 727.3
Previously numbered 712.3, 713.3, 715.3, 717.3, 718.3, 719.3, 721.3, 722.3, 723.3, 724.3, 725.3, 726.3.
Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 14 renumberings
Earliest archived Rules release712.3Details
Any rules regarding the size of a player's deck are ignored for the subgame. However, because each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")
Renumbered
712.3→ 713.3DetailsPreviously
7. Additional Rules
712. SubgamesThen
7. Additional Rules
713. SubgamesAny rules regarding the size of a player's deck are ignored for the subgame. However, because each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")
Wording changed713.3Details
Any rules regarding the size of a player's deck are ignored for the subgame. However,Becausebecauseeach player draws seven cards whenathe new game begins, any player with fewer than seven cards in his or herdecklibrary will lose thesubgamegame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")Wording changed713.3Details
Because each player draws seven cards when the new game begins, any player with fewer than seven cards in his or her library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State- Based Actions.")
Wording changed & Renumbered
713.3→ 715.3DetailsPreviously
7. Additional Rules
713. Restarting the GameThen
7. Additional Rules
715. SubgamesBecause each player draws seven cards when
theanewgame begins, any player with fewer than seven cards in his or herlibrarydeck will lose thegamesubgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")Renumbered
715.3→ 717.3DetailsPreviously
7. Additional Rules
715. SubgamesThen
7. Additional Rules
717. SubgamesBecause each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
717.3→ 718.3DetailsPreviously
7. Additional Rules
717. SubgamesThen
7. Additional Rules
718. SubgamesBecause each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Wording changed718.3Details
Because each player draws seven cards when
athe new game begins, any player with fewer than seven cards inhistheirorlibraryher deckwill lose thesubgamegame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")Renumbered
718.3→ 719.3DetailsPreviously
7. Additional Rules
718. Restarting the GameThen
7. Additional Rules
719. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
719.3→ 721.3DetailsPreviously
7. Additional Rules
719. Restarting the GameThen
7. Additional Rules
721. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
721.3→ 722.3DetailsPreviously
7. Additional Rules
721. Restarting the GameThen
7. Additional Rules
722. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
722.3→ 723.3DetailsPreviously
7. Additional Rules
722. Restarting the GameThen
7. Additional Rules
723. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
723.3→ 724.3DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
724.3→ 723.3DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
723. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
723.3→ 724.3DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
724.3→ 725.3DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
725. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
725.3→ 726.3DetailsPreviously
7. Additional Rules
725. Restarting the GameThen
7. Additional Rules
726. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
Renumbered
726.3→ 727.3DetailsPreviously
7. Additional Rules
726. Restarting the GameThen
7. Additional Rules
727. Restarting the GameBecause each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)