Rule evolution

Rule 113.3b

Previously numbered 112.3b.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 1 renumbering

  1. Earliest archived Rules release112.3bDetails
    Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation restriction (if any).]" A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."
  2. Wording changed112.3bDetails
    Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation restrictioninstructions (if any).]" A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."
  3. Wording changed112.3bDetails
    Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation instructions (if any).]" A player may activate such an ability whenever hethey orhave she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."
  4. Renumbered112.3b → 113.3bDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever they have priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”

Current in the latest available Rules
Unchanged since 2026-08-07.