Rule evolution
Rule 113.3b
Previously numbered 112.3b.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 1 renumbering
Earliest archived Rules release112.3bDetails
Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation restriction (if any).]" A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."
Wording changed112.3bDetails
Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation
restrictioninstructions (if any).]" A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."Wording changed112.3bDetails
Activated abilities have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation instructions (if any).]" A player may activate such an ability whenever
hetheyorhaveshe haspriority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities."Renumbered
112.3b→ 113.3bDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesActivated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever they have priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”