Rule evolution
Rule 701.2a
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 0 renumberings
Earliest archived Rules release701.2aDetails
To activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object's controller (or its owner, if it doesn't have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if he or she has priority. See rule 602, "Activating Activated Abilities."
Wording changed701.2aDetails
To activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object's controller (or its owner, if it doesn't have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if
hetheyorhaveshe haspriority. See rule 602, "Activating Activated Abilities."