Rule evolution

Rule 724.1d

Previously numbered 711.1c, 712.1c, 713.1c, 713.1d, 715.1d, 716.1d, 717.1d, 719.1d, 720.1d, 721.1d, 722.1d, 723.1d.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 14 renumberings

  1. Earliest archived Rules release711.1cDetails
    The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
  2. Renumbered711.1c → 712.1cDetails

    Previously
    7. Additional Rules
    711. Ending the Turn

    Then
    7. Additional Rules
    712. Ending the Turn

    The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
  3. Renumbered712.1c → 713.1cDetails

    Previously
    7. Additional Rules
    712. Ending the Turn

    Then
    7. Additional Rules
    713. Ending the Turn

    The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
  4. Wording changed713.1cDetails
    The current phase and/or step ends. The game skips straight to the cleanup step. SkipThe game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  5. Renumbered713.1c → 713.1dDetails

    Previously
    7. Additional Rules
    713. Ending the Turn

    Then
    7. Additional Rules
    713. Ending the Turn

    The current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  6. Renumbered713.1d → 715.1dDetails

    Previously
    7. Additional Rules
    713. Ending the Turn

    Then
    7. Additional Rules
    715. Ending the Turn

    The current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  7. Renumbered715.1d → 716.1dDetails

    Previously
    7. Additional Rules
    715. Ending the Turn

    Then
    7. Additional Rules
    716. Ending the Turn

    The current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  8. Wording changed716.1dDetails
    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  9. Renumbered716.1d → 717.1dDetails

    Previously
    7. Additional Rules
    716. Ending Turns and Phases

    Then
    7. Additional Rules
    717. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  10. Renumbered717.1d → 719.1dDetails

    Previously
    7. Additional Rules
    717. Ending Turns and Phases

    Then
    7. Additional Rules
    719. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  11. Renumbered719.1d → 720.1dDetails

    Previously
    7. Additional Rules
    719. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  12. Renumbered720.1d → 721.1dDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  13. Renumbered721.1d → 720.1dDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  14. Renumbered720.1d → 721.1dDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  15. Renumbered721.1d → 722.1dDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    722. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  16. Renumbered722.1d → 723.1dDetails

    Previously
    7. Additional Rules
    722. Ending Turns and Phases

    Then
    7. Additional Rules
    723. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
  17. Renumbered723.1d → 724.1dDetails

    Previously
    7. Additional Rules
    723. Ending Turns and Phases

    Then
    7. Additional Rules
    724. Ending Turns and Phases

    The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.

Current in the latest available Rules
Unchanged since 2026-08-07.