Rule evolution
Rule 724.1d
Previously numbered 711.1c, 712.1c, 713.1c, 713.1d, 715.1d, 716.1d, 717.1d, 719.1d, 720.1d, 721.1d, 722.1d, 723.1d.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 14 renumberings
Earliest archived Rules release711.1cDetails
The current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
Renumbered
711.1c→ 712.1cDetailsPreviously
7. Additional Rules
711. Ending the TurnThen
7. Additional Rules
712. Ending the TurnThe current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
Renumbered
712.1c→ 713.1cDetailsPreviously
7. Additional Rules
712. Ending the TurnThen
7. Additional Rules
713. Ending the TurnThe current phase and/or step ends. The game skips straight to the cleanup step. Skip any phases or steps between this phase or step and the cleanup step.
Wording changed713.1cDetails
The current phase and/or step ends.
The game skips straight to the cleanup step. SkipThe game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.Renumbered
713.1c→ 713.1dDetailsPreviously
7. Additional Rules
713. Ending the TurnThen
7. Additional Rules
713. Ending the TurnThe current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
713.1d→ 715.1dDetailsPreviously
7. Additional Rules
713. Ending the TurnThen
7. Additional Rules
715. Ending the TurnThe current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
715.1d→ 716.1dDetailsPreviously
7. Additional Rules
715. Ending the TurnThen
7. Additional Rules
716. Ending the TurnThe current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Wording changed716.1dDetails
The current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
716.1d→ 717.1dDetailsPreviously
7. Additional Rules
716. Ending Turns and PhasesThen
7. Additional Rules
717. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
717.1d→ 719.1dDetailsPreviously
7. Additional Rules
717. Ending Turns and PhasesThen
7. Additional Rules
719. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
719.1d→ 720.1dDetailsPreviously
7. Additional Rules
719. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
720.1d→ 721.1dDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
721.1d→ 720.1dDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
720.1d→ 721.1dDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
721.1d→ 722.1dDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
722. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
722.1d→ 723.1dDetailsPreviously
7. Additional Rules
722. Ending Turns and PhasesThen
7. Additional Rules
723. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Renumbered
723.1d→ 724.1dDetailsPreviously
7. Additional Rules
723. Ending Turns and PhasesThen
7. Additional Rules
724. Ending Turns and PhasesThe current phase and/or step ends. If this happens during combat, remove all creatures and planeswalkers from combat. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.