Rule evolution

Rule 117.1

Previously numbered 115.1, 116.1.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.1Details
    Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
  2. Renumbered115.1 → 116.1Details

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
  3. Renumbered116.1 → 117.1Details

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.

Current in the latest available Rules
Unchanged since 2026-08-07.