Rule evolution
Rule 117.1
Previously numbered 115.1, 116.1.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings
Earliest archived Rules release115.1Details
Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
Renumbered
115.1→ 116.1DetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityUnless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
Renumbered
116.1→ 117.1DetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityUnless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.