Rule evolution
Rule 701.10d
Previously numbered 701.8d, 701.9d.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release701.8dDetails
Some spells or abilities may instruct a player to exchange cards in one zone with cards in a different zone (for example, exiled cards and cards in a player's hand). These spells and abilities work the same as other "exchange" spells and abilities, except they can exchange the cards only if all the cards are owned by the same player.
Renumbered
701.8d→ 701.9dDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsSome spells or abilities may instruct a player to exchange cards in one zone with cards in a different zone (for example, exiled cards and cards in a player’s hand). These spells and abilities work the same as other “exchange” spells and abilities, except they can exchange the cards only if all the cards are owned by the same player.
Wording changed701.9dDetails
Some spells or abilities may instruct a player to exchange cards in one zone with cards in a different zone (for example, exiled cards and cards in a player's hand).To double a player's life total, the player gains or loses an amount of life such that their new life total is twice its current value.These spells and abilities work the same as other "exchange" spells and abilities, except they can exchange the cards only if all the cards are owned by the same player.Renumbered
701.9d→ 701.10dDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsTo double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.