Rule evolution
Rule 122.5
Previously numbered 120.4, 121.4, 121.5.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 3 renumberings
Earliest archived Rules release120.4Details
If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) are no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
Wording changed120.4Details
If an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects)
areis no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.Renumbered
120.4→ 121.4DetailsPreviously
1. Game Concepts
120. CountersThen
1. Game Concepts
121. CountersIf an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
Renumbered
121.4→ 121.5DetailsPreviously
1. Game Concepts
121. CountersThen
1. Game Concepts
121. CountersIf an effect says to "move" a counter, it means to take that counter from the object it's currently on and put it onto a second object. If the first and second objects are the same object, nothing happens. If the first object has no counters, nothing happens; the second object doesn't get a counter put on it. If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.
Wording changed121.5Details
If an effect says to "move" a counter, it means to
takeremove that counter from the object it's currently on and put it onto a second object.If the first and second objects are the same object, nothing happens.If either of these actions isn't possible, it's not possible to move a counter, and no counter is removed from or put onto anything.If the first object has no counters, nothing happens; the second object doesn't get a counter put on it.This may occur if the first and second objects are the same object; if the first object doesn't have the appropriate kind of counter on it; if the second object can't have counters put onto it; or if either object is no longer in the correct zone.If the second object (or any possible second objects) is no longer in the correct zone when the effect would move the counter, nothing happens; a counter isn't removed from the first object.Renumbered
121.5→ 122.5DetailsPreviously
1. Game Concepts
121. CountersThen
1. Game Concepts
122. CountersIf an effect says to “move” a counter, it means to remove that counter from the object it’s currently on and put it onto a second object. If either of these actions isn’t possible, it’s not possible to move a counter, and no counter is removed from or put onto anything. This may occur if the first and second objects are the same object; if the first object doesn’t have the appropriate kind of counter on it; if the second object can’t have counters put onto it; or if either object is no longer in the correct zone.