Rule evolution

Rule 603.3b

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 0 renumberings

  1. Earliest archived Rules release603.3bDetails
    If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolve state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
  2. Wording changed603.3bDetails
    If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolveresolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
  3. Wording changed603.3bDetails
    If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities hethey orcontrol she controls on the stack in any order hethey or she chooseschoose. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
  4. Wording changed603.3bDetails
    If multiple abilities have triggered since the last time a player received priority, eachthe player, in APNAP order, puts triggered abilities theyare controlplaced on the stack in anya ordertwo-part they chooseprocess. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn't another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack. Then the game once again checks for and resolvesperforms state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
  5. Wording changed603.3bDetails
    If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn't another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

Current in the latest available Rules
Unchanged since 2026-08-07.