Rule evolution
Rule 603.3b
Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 0 renumberings
Earliest archived Rules release603.3bDetails
If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolve state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
Wording changed603.3bDetails
If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and
resolveresolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.Wording changed603.3bDetails
If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities
hetheyorcontrolshe controlson the stack in any orderhetheyor she chooseschoose. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.Wording changed603.3bDetails
If multiple abilities have triggered since the last time a player received priority,
eachtheplayer, in APNAP order, puts triggeredabilitiestheyarecontrolplaced on the stack inanyaordertwo-partthey chooseprocess. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn't another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack. Then the game once again checks for andresolvesperforms state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.Wording changed603.3bDetails
If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn't another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.