Rule evolution

Rule 724.2g

Previously numbered 716.2g, 717.2g, 719.2g, 720.2g, 721.2g, 722.2g, 723.2g.

Earliest archived Rules release: 2019-08-23 · 0 wording revisions · 9 renumberings

  1. Added716.2gDetails
    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  2. Renumbered716.2g → 717.2gDetails

    Previously
    7. Additional Rules
    716. Ending Turns and Phases

    Then
    7. Additional Rules
    717. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  3. Renumbered717.2g → 719.2gDetails

    Previously
    7. Additional Rules
    717. Ending Turns and Phases

    Then
    7. Additional Rules
    719. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  4. Renumbered719.2g → 720.2gDetails

    Previously
    7. Additional Rules
    719. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  5. Renumbered720.2g → 721.2gDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  6. Renumbered721.2g → 720.2gDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  7. Renumbered720.2g → 721.2gDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  8. Renumbered721.2g → 722.2gDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    722. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  9. Renumbered722.2g → 723.2gDetails

    Previously
    7. Additional Rules
    722. Ending Turns and Phases

    Then
    7. Additional Rules
    723. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
  10. Renumbered723.2g → 724.2gDetails

    Previously
    7. Additional Rules
    723. Ending Turns and Phases

    Then
    7. Additional Rules
    724. Ending Turns and Phases

    If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.

Current in the latest available Rules
Unchanged since 2026-08-07.