Rule evolution
Rule 724.2g
Previously numbered 716.2g, 717.2g, 719.2g, 720.2g, 721.2g, 722.2g, 723.2g.
Earliest archived Rules release: 2019-08-23 · 0 wording revisions · 9 renumberings
Added716.2gDetails
If an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
716.2g→ 717.2gDetailsPreviously
7. Additional Rules
716. Ending Turns and PhasesThen
7. Additional Rules
717. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
717.2g→ 719.2gDetailsPreviously
7. Additional Rules
717. Ending Turns and PhasesThen
7. Additional Rules
719. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
719.2g→ 720.2gDetailsPreviously
7. Additional Rules
719. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
720.2g→ 721.2gDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
721.2g→ 720.2gDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
720.2g→ 721.2gDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
721.2g→ 722.2gDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
722. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
722.2g→ 723.2gDetailsPreviously
7. Additional Rules
722. Ending Turns and PhasesThen
7. Additional Rules
723. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.
Renumbered
723.2g→ 724.2gDetailsPreviously
7. Additional Rules
723. Ending Turns and PhasesThen
7. Additional Rules
724. Ending Turns and PhasesIf an effect attempts to end the combat phase at any time that’s not a combat phase, nothing happens.